Ender’s
Game
By Orson Scott Card
1977, A Tom Doherty
Associates Book
Summary:
The story is about a boy named Ender
Wiggin whom the military has monitored for several years and chosen at the age
of six instead of his equally capable brother or sister. The military is
looking for a child to lead the forces against an alien, the Buggers, that have
attacked earth twice and promise to come back. It is not only his genius
ability but his feelings that make Ender different. Ender survives the years at
battle school progressing through the ranks quickly going through all the
battle games, and tactical lessons while developing maneuvers, and strategies
that will soon be put to the test against the aliens.
Impressions:
The author does a superb job of
developing Ender’s character writing through the third person perspective often
with the thoughts of others helping to define Ender’s character. You feel
empathy for Ender as the pressure, and loneliness take its toll on him. But you
are also rooting for him that he survives and is able to save mankind from the
threat. The author also uses several unexpected plot twists near the end to
keep you glued to your seat and reading to see what will happen. This story would be best for grades 6-8 due to the death of several people by Ender's hand.
Reviews:
“An affecting novel full of surprises.
Card never makes the mistake of patronizing or sentimentalizing his hero. His
is a convincing little Napoleon in short pants.”
-The New York Times Book Review
Retrieved from the back cover
“This is Card at the height of his very
considerable powers-a major DF novel by any reasonable standard.”
-Booklist
Retrieved from the back cover
“Richly drawn characters and a
fast-paced story line draw us into the world of central character Ender Wiggin.
It’s a world of the future, in which the gifted children are used by the
military to save the Earth from the assault of aliens. Card’s story is so
engaging readable that it left me begging for more.”
-Teacher Magazine
Retrieved from the first page
Suggestions:
It would be fun to have a futuristic display
maybe to introduce science fiction genre or just as a change of pace. Set it up
in the library with various books available on display. Perhaps have a class
draw futuristic pictures to add to the display or provide for an ongoing vote for
their favorite book as they read this genre.
The City of Ember
By Jeanne DuPrau
2003 Random House
Summary:
The story begins with the builders of
the City of Ember deciding to leave special instructions in a locked box and
entrusting it to the mayor of the city. He was to pass it down through the
years to the succeeding mayors until the box opens 200 years later. But when
the time comes for the box to open it has been lost for some time with no
memory of it. Lina Mayfleet comes across the opened box in her closet and finds
some of the pieces of instructions. She struggles to figure out the contents
before the city of Ember runs out of electricity, food, and supplies. She and
her friend Doon search and locate the way to escape the city but in their
searching they come across the mayor greedily hoarding supplies for himself.
Fearing they will be imprisoned to keep them quiet they flee the city through
the escape route which happens to be the swift underground river. Unfortunately,
because they left so quickly, they did not have the chance to tell anyone else
about the escape instructions. The book ends with Lina and Doon looking down
from a high cliff and seeing Ember far below. They toss the written escape
instructions down into the city and see Lina’s friend pick it up and read it.
Impressions:
The
use of darkness not only gives a feeling of utter helplessness but it builds suspense as the blackouts are becoming
longer and you realize that time is running out. The author also uses the
remaining pieces of the escape information like a word puzzle so you are drawn to
try to figure out the missing parts. I did not feel she developed the
characters fully and so I really did not have a connection to them. Grades 5-7 would be able to read and enjoy this book.
Reviews:
From Booklist
From Booklist
Gr. 5-7. Ember, a 241-year-old, ruined domed city surrounded by a
dark unknown, was built to ensure that humans would continue to exist on Earth,
and the instructions for getting out have been lost and forgotten. …Life in
this postholocaust city is well limned--the frequent blackouts, the food
shortage, the public panic, the search for answers, and the actions of the
powerful, who are taking selfish advantage of the situation. Readers will
relate to Lina and Doon's resourcefulness and courage in the face of ominous
odds. Sally Estes
Copyright © American Library Association. All rights reserved
Copyright © American Library Association. All rights reserved
Review
“DuPrau’s first foray into fiction creates a realistic
post-apocalyptic world where everyone has lived underground for so long that
they assume it has always been that way. . . . Reminiscent of post-apocalypse
fiction like Robert O'Brien's Z for Zachariah, DuPrau’s book leaves Doon
and Lina on the verge of the undiscovered country and readers wanting more.”—USA
Today
“The cliffhanger ending will leave readers clamoring for the next installment.”—Starred, Kirkus Reviews
“While Ember is colorless and dark, the book itself is rich with description. . . . Part mystery, part adventure story, this novel provides science fiction for those who do not like science fiction.”—Starred, VOYA
From the Hardcover edition.
“The cliffhanger ending will leave readers clamoring for the next installment.”—Starred, Kirkus Reviews
“While Ember is colorless and dark, the book itself is rich with description. . . . Part mystery, part adventure story, this novel provides science fiction for those who do not like science fiction.”—Starred, VOYA
From the Hardcover edition.
Suggestions:
This would work well for an author
study. This is the first book in the series of four about the city of Ember’s
residents and their journey back into the above ground world. It would be a
great compare/contrast discussion between the books and discussions about the
author’s purpose and ultimate solution.
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